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Animating: keyframes, depth and a camera

Make a headline drift in, lift a card off the page or fly a camera across a poster, without a keyframe animation package. This page covers posing a box at one moment, lifting it off the page and shooting the result with a camera. For cutting clips in time, see The sequence editor.

Everything here runs on your device. Nothing plays on its own: the preview moves when you press play or drag the playhead.

  • Select a box on Design's canvas.
  • Open the timeline, park the playhead at 0 s and choose +Keyframe under More tools, or press Shift+K.
  • Move the playhead to 2 s.
  • Drag the box to its new place and press +Keyframe again. Press play: the box moves between the two poses.

A keyframe is a pose at a moment

A keyframe records a box's position, its size, how see-through and how blurred it is, and how far it lifts off the page, all at one instant. Two keyframes make a move, and Lolly fills in everything between them.

+Keyframe has two homes and one behaviour:

Shift+K does the same from the keyboard while the timeline has focus (a bare K on the canvas turns Scale mode on or off). Whichever you use, the pose is written at the playhead for everything keyframable in the selection in one commit, so one undo takes it all back, even across a multi-selection.

If the thing you selected has no timing yet, that same press adds it to the timeline and writes its first keyframe together. One press, one undo step.

Each keyframe appears as a diamond on the clip's bar. Alt + ← and Alt + → step the playhead from one diamond to the next.

Nothing else creates a keyframe. Dragging a box, typing in a field or scrubbing the playhead never quietly adds one, so nobody keyframes by accident.

A box that has never been animated shows one control instead: Animate, in its Keyframes group. Press it and a rest pose is written at the start of the clip, with everything exactly where it already was. From then on the box has a track, and the rest of this page applies to it.

The playhead is the arm

There is no record button and no stopwatch. The playhead's position decides what an edit writes.

The Keyframes group says which one you are in: its first line reads No keyframe here off a diamond and Keyframe @ 0:01.8 on one. Off a diamond the pose fields show the values the box is passing through at that instant, and all but Depth, Tilt X and Tilt Y are inactive, because there is no keyframe to write to.

Scrubbing latches onto diamonds: drag the playhead near one and it snaps to it, so "edit the pose I can see" is the easy thing to do. Hold Alt to park between them.

Closing the timeline turns all of this off. The playhead is the arm, so the arm has to be visible.

The Keyframes popup

The clip inspector is a row of grouped segments: Time, Motion (Fades on a sound clip), Keyframes, a speaker toggle for mute and the timed or always-on switch. Each segment shows one glance-value summary; press it and its controls open as a panel above the transport, wide enough to read.

The Keyframes panel holds everything one track can be edited with:

Curves are the shipped set: Linear, Ease out, Ease in, Ease in and out, Overshoot, Anticipate, Smooth, Snappy and Hold, which keeps a value until the next keyframe. Drag a handle on the docked plot and the row switches to Custom with the curve you drew, so the presets are a way to learn the shape rather than a limit. A curve shapes movement; a fade always ramps evenly, whichever curve the keyframe carries.

Clicking a diamond selects it and opens this panel on that keyframe in one gesture. Dragging one moves it in time, and Alt-dragging leaves the original in place and drops a copy where you let go. Right-clicking one offers Keyframe curve, Duplicate keyframe and Delete keyframe without opening anything.

The keyframe rows are the keyboard and screen-reader route to the diamonds. Everything a diamond can do by pointer is a labelled button in that list.

The Keyframes popup on a choreographed swatch: its diamonds listed with their times, the curve between two of them, and the pose fields for the one the playhead is parked on signed by Lollyvector SVG44 paths~4.0k nodes64 groups3 images64 KB自分で確認する署名済みファイルを取得The Keyframes popup on a choreographed swatch: its diamonds listed with their times, the curve between two of them, and the pose fields for the one the playhead is parked on signed by Lollyvector SVG44 paths~3.8k nodes64 groups3 images58 KB自分で確認する署名済みファイルを取得

Depth lifts a box off the page

Depth is the first pose field, and with Tilt X and Tilt Y it stays live even when you are parked between keyframes. It says how far the box stands above the surface: 0 is flat on the page, the slider scrubs the useful band of 0 to 300 and the number beside it takes anything from -300 (sunken) to 900.

Depth on its own changes how the camera sees the box: lifted layers move further and faster than the page behind them. To make the lift readable when nothing is moving, give the box a shadow that follows its depth. The object bar's More panel has a Shadow section whose Apply to row offers Depth beside Box, Text and Content; it derives a soft shadow from the box's own height above the page, so the higher the box, the further it casts.

The first time you move Depth, a Camera appears in the Always on strip. Depth already works without it; the camera box is what makes the shot itself editable.

Tilt a box

A box can hold a perspective pose of its own: pitch and yaw, up to 75 degrees each way, with the vanishing point at the box's centre. The object bar's More panel has a Perspective tilt section with the two sliders. The Keyframes popup carries the same pair as pose fields, so a tilt can be keyframed like depth; the keyed value replaces the set one for its segment.

A tilted box renders with real perspective on the canvas, in a still and in every frame of video, with two costs. The vector formats cannot describe a tilted plane, so an SVG or PDF export embeds that box as an image and tells you. A video export of a tilted scene runs on the slower capture path, which is why Choreograph's Tumble option is off by default.

The camera

Select the Camera chip and the inspector swaps its Time and Motion groups for a Camera group.

Seven moves write a complete track in one press, each one an ordinary set of keyframes you can then edit or delete:

MoveWhat it does
Push inTravels toward the artwork and stops.
Pull backStarts close and settles at the resting frame.
Pan acrossSlides sideways, so lifted layers part at different speeds.
RiseClimbs over the composition, easing a little closer as it goes.
RevealStarts close and soft, then settles sharp at the resting frame. The depth-of-field demo.
Surface glidePitches down over the artwork with the focus on the lifted layers, drifts across, then settles square.
OrbitSwings round the artwork and settles square.

The Camera group with the camera selected: the seven moves as one-press buttons, and the pan, tilt, dolly, focus, aperture and FOV strength channels under them signed by Lollyvector SVG50 paths~3.6k nodes62 groups50 KB自分で確認する署名済みファイルを取得The Camera group with the camera selected: the seven moves as one-press buttons, and the pan, tilt, dolly, focus, aperture and FOV strength channels under them signed by Lollyvector SVG50 paths~3.6k nodes62 groups50 KB自分で確認する署名済みファイルを取得

Under the moves are the camera's own channels, each with the gesture that drives it: Pan X and Pan Y, Tilt X and Tilt Y, Dolly, Focus, Aperture and FOV strength. With the camera selected and the playhead inside its window, dragging empty canvas pans the shot, Shift-dragging tilts it and a plain scroll dollies it. Cmd/Ctrl-scroll still zooms your view, and Space-drag still pans your view: moving the shot and moving your own window onto it stay separate gestures. Clicking any box hands both back.

Focus is a distance and Aperture is how shallow the focus is; at 0 everything is sharp, and raising it softens whatever sits away from the focus distance. FOV strength changes the perspective, not the magnification; a dolly (the camera's own Depth) makes things bigger.

Lift layers: one SVG into a stack

A flat SVG is one picture. Lift layers turns it into a stack of boxes, one per layer of the drawing, so each layer can carry its own depth, keyframes and blur.

Right-click a box holding an SVG and choose Lift layers (it is also in the More panel on the object bar). The dialog reads the artwork and reports what it found, such as 6 layers found, with the number of shapes in each. Press Lift layers to accept, and the box is replaced by that many boxes, in the same place, sharing a group, with their depth staggered and the Depth shadow already set. It is one commit, so one undo puts the original picture back.

Read the list before you accept. On a screenshot exported from a Lolly canvas the layers are the objects the editor knows about. On anything else, such as a page you captured or a drawing from another app, the split is read from the artwork's own groups and geometry. Artwork that is genuinely one layer says so and offers nothing to do.

Choreograph: one click, a whole motion arc

A lifted stack, a grouped selection or a grid of swatches is a set of boxes that want to move together. Choreograph writes that motion for you: every box gets its own keyframes, staggered a little after the box before it, and the camera gets a move of its own, all in one commit. What you get is ordinary keyframes, so you can retime, split or delete any of them, and one undo takes the whole arc back.

Choreograph: nine swatches selected, and the picker offering the six showcases and five Launch recipes, with Buildup checked, Length 3, Stagger 90, Order, Camera move, Float and Tumble signed by Lollyvector SVG303 paths~12k nodes391 groups2 images272 KB自分で確認する署名済みファイルを取得Choreograph: nine swatches selected, and the picker offering the six showcases and five Launch recipes, with Buildup checked, Length 3, Stagger 90, Order, Camera move, Float and Tumble signed by Lollyvector SVG296 paths~12k nodes391 groups2 images272 KB自分で確認する署名済みファイルを取得

Select two or more boxes, right-click and choose Choreograph… (it is also in the More panel). Pick a showcase:

ShowcaseThe arc
BuildupAssembles from nothing: each box fades in from a little way out and settles into place, in reading order.
DeconstructThe reverse: everything rests, then flies apart, and stays apart.
The LoopAssembles, holds, flies apart. It ends exactly where it began, so an exported GIF or APNG cycles without a jump.
Hero arcExplodes outward while the camera flies through the stack at an angle, then everything comes home.
Trench runA small lift, with the camera inside the stack drifting along it so the layers stream past above and below.
Map-scanThe boxes hardly rise; the camera starts far back, glides in at an angle, then pans across the page in a few thrown-map moves before settling.

Five Launch recipes follow the showcases. They move the selected members of a group together, and each has an Apply button that writes the recipe in one press, without a camera move:

Launch recipeThe arc
Editorial revealLift, settle and leave room to read.
Type snapAnticipate, snap, settle.
Feature cascadeDeals the layers in a measured sequence.
Assemble loopArrive, hold, unwind, repeat.
Soft drift loopKeeps the layout readable while gently moving, with the artwork visible throughout.

Buildup at 1.1 s: the first swatches have settled into place, the middle of the grid is still fading in from its exploded offset, and the last are yet to appear signed by Lollyvector SVG3 paths29 nodes22 groups9 images65 KB自分で確認する署名済みファイルを取得Buildup at 1.1 s: the first swatches have settled into place, the middle of the grid is still fading in from its exploded offset, and the last are yet to appear signed by Lollyvector SVG3 paths29 nodes22 groups9 images65 KB自分で確認する署名済みファイルを取得

Hero arc at 2.4 s: the camera pushed in and tilted, inside the exploded stack, every swatch lifted and leaning as it passes signed by Lollyvector SVG3 paths29 nodes14 groups10 images344 KB自分で確認する署名済みファイルを取得Hero arc at 2.4 s: the camera pushed in and tilted, inside the exploded stack, every swatch lifted and leaning as it passes signed by Lollyvector SVG3 paths29 nodes14 groups10 images344 KB自分で確認する署名済みファイルを取得

Below the recipes: Length in seconds (each showcase has its own, and follows the one you pick until you type a length), Stagger in milliseconds between one box and the next, Order (First to last, Last to first, From the centre, By depth or Random), Camera move and Float, a breath of scale as each box settles, so a grid never ticks like a metronome. Float and Tumble switch off for a Launch recipe. Preview motion plays the arc inside the dialog, with a slider to scrub through, and leaves your document unchanged until you choose Choreograph.

Two rules the generated moves keep. Every showcase except Deconstruct ends at rest: each box back at its own depth, the camera home. And a showcase over boxes that already have a timeline runs on that timeline: it starts where the earliest of them starts, and a box that enters late joins the move at the pose it has reached rather than replaying the opening.

Boxes with no timeline yet are given one: each becomes a clip from the start of the sequence for the arc's length, so the motion plays and exports.

Choreograph works on imported layers as well as native ones. Selected members of a group share their movement and timing, so a card's lettering stays with its surface; select the whole group when every member should move. The recipes leave each layer's text, colours, typography, resting position and opacity as they were. Choreograph works on one editable board, so import the page you want onto Replace the board, or use timed scenes to play whole pages in sequence. Select every loop layer for a complete export. IDML and Premiere XML exports do not carry these generated animations.

The timeline after a Buildup: nine clips from 0 to 3 s, one lane each, every one carrying its own diamonds, and the playhead parked mid-arc signed by LollyPNGpixels, not shapes170 KB自分で確認する署名済みファイルを取得The timeline after a Buildup: nine clips from 0 to 3 s, one lane each, every one carrying its own diamonds, and the playhead parked mid-arc signed by LollyPNGpixels, not shapes158 KB自分で確認する署名済みファイルを取得

Text that arrives in pieces

A text box can enter and leave as a whole, or a piece at a time. In the timeline's Motion group, Text chooses the tier (Whole text, Letter, Word or Line), and every piece then plays the box's own Enter and Exit with its curve. Offset starts by is the gap between one piece starting and the next, in milliseconds, so a heading can drop in letter by letter or a list can fade in line by line. Text order decides who goes first: First to last, Last to first, From the centre or Random.

The timeline with a text clip selected, and its strip showing Time, Motion and Keyframes signed by Lollyvector SVG82 paths~6.6k nodes168 groups91 KB自分で確認する署名済みファイルを取得The timeline with a text clip selected, and its strip showing Time, Motion and Keyframes signed by Lollyvector SVG82 paths~6.6k nodes168 groups91 KB自分で確認する署名済みファイルを取得

Pieces are shaped glyphs, not a span per character, so a letter that kerns into its neighbour keeps that kerning while it moves, and the exported video, the animated image formats and the PowerPoint deck all play the same split. In PowerPoint the split becomes native per-letter, per-word or per-paragraph animation, so a deck stays editable in PowerPoint and still moves.

While on screen

Between its entrance and its exit a box usually sits still. While on screen gives it something to do in the meantime: Pulse, Bob, Sway or Flicker, at a Hold speed in cycles per second. It is the same feature whether the box is a heading or a call-to-action sticker, and it plays in every motion export except dotLottie.

Start from a motion starter

Design's template picker has a Motion collection of finished loops to adapt: Editorial loop (readable type and a geometric mark with gentle movement), Feature cards (three grouped cards assemble, hold and return) and Photo title (a graded Darkroom image beside editable type). Each is a 6 second loop with 4 and 8 second variants. Replace the artwork, or the photo with your own upload or an edited Darkroom share link, and keep the timing.

Exporting a move

The preview and the file are the same arithmetic, so what you see is what you get.

A keyframe track is an ordinary part of the design, so it travels in the link: share the URL and the recipient opens the same move. A long one packs itself into the short form (see URL Mode).